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[[Category:Economy]] | [[Category:Economy]] | ||
*'''Licences''' | |||
**Serving as formal permissions, licences enable players to take on roles or responsibilities that require oversight or authorisation. For example, a licence may be required to practise law as a [[lawyer]]. | |||
*Professions | |||
**Unlike trades, professions often require advanced education or specialized credentials and tend to offer higher pay. Roles like [[jeweller]], [[mechanic]], and legal experts fall into this category. | |||
*Trades | |||
**Often rooted in manual skill and day-to-day necessity, these jobs typically require less formal education and offer lower wages compared to professions. Examples include [[Farmer|farmers]], [[Miner|miners]], and general laborers. | |||
*Government | |||
**Positions in government represent the highest tier of employment, often requiring substantial in-game experience and a history of service in other roles. |
Latest revision as of 08:23, 19 June 2025
- Licences
- Serving as formal permissions, licences enable players to take on roles or responsibilities that require oversight or authorisation. For example, a licence may be required to practise law as a lawyer.
- Professions
- Trades
- Government
- Positions in government represent the highest tier of employment, often requiring substantial in-game experience and a history of service in other roles.
Subcategories
This category has the following 4 subcategories, out of 4 total.